hyp3.us - Iota

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I recently started playing the Viking survival game Valheim . A friend and I started a dedicated server and started playing pretty consistently, getting pretty close to endgame. At one point, he and I both died while exploring a swamp biome far away from our base, and we wanted to see if there was a way to fly back up there and get our stuff back with admin commands or something similar. Those commands existed, but it turned out that there was no way for either of us to access them on a server, even with ad

This got me thinking about how I could change that, because I knew that this game was made with Unity. I also know that, because Unity games are powered by C#, their code should be able to be easily decompiled using a tool such as dnSpy or something similar, due to the way C# is compiled (C# -> IL/Intermediate Language -> native (executable) binary at runtime). Because IL isn't as "obfuscated" from a human perspective as machine code would be, it can be easily converted back into C#. So I started poking aro

It turns out that enabling the built-in developer commands for use in multiplayer wasn't hard. Not only that, but I was able to enable them no matter what,  even if I wasn't an admin.